Wednesday, September 24, 2014

Fate Hack - Mass Effect

Several Fate hacks grace these pages, but I decided today to post a link to one elsewhere on the web. Don Mappin's Mass Effect hack is massive and has everything you need to play a tabletop RPG in the Mass Effect universe except the official stamp from Bioware.

Tuesday, September 23, 2014

Milwaukee Record - Bay View Apocalypse

We are rapidly approaching the part of the year where Milwaukee freaks out and starts cramming activities into the weekends before winter crushes everyone's dreams. This weekend, you may want to join the zombies in Bay View drinking their way through death.

Friday, September 19, 2014

Milwaukee Record - Mighty Con Milwaukee

There's a regular small comic show that sprung up at Serb Hall. I got to speak to the owner for Milwaukee Record

Tuesday, September 16, 2014

Firefly - Props From The 'Verse

I have a soft spot in my heart for well done handouts in game. I think it's my time spent playing Call of Cthulhu, pouring over fake newspaper articles and diaries for clues. Because of this, one of my common stops in the blog verse is Propnomicon. this blog always has some good links to spooky props and add-ons for horror gaming.

A couple days ago it posted some links to some fan paperwork set in the 'Verse. These pieces would be excellent props to use in a session of the Firefly RPG.

Here's a link to the initial stuff and here's one to a later page from the comments.

Tuesday, September 2, 2014

Save Game - Gone Gold

Save Game is in the loving arms of Evil Hat going through the layout process as of today. I don't have a firm release date yet, but as soon as I do, check my social media outlets to see when it will be available.

Thanks to everyone at Evil Hat for being amazing. If you haven't already, check out the first two products in the World of Adventure line: +Brian Engard 's cyberpunk supers setting Venture City Stories and +Richard Bellingham 's urban fantasy cats setting The Secrets of Cats. Not only are they both awesome, they are available as Pay What You Want.

Tuesday, August 19, 2014

Classic Con Report - Gen Con 2014

High light: The Diana Jones Awards allowed me to meet many of the Twitter buddies I've made and also awarded Hillfolk, which contains some of my work. I'm 1/64 of a Diana Jones Award winner because Robin Laws says so.

Low light: This was the first year I had copies of my work to trade, which meant I was able to arrange trades with other pros for their stuff. Of the trades I arranged, only two went off without a hitch.

Best experience: My Thursday night game of The Strange with my room crew and a few other friends. Another Nightstick for the win!

Worst experience: Getting up super early on Thursday, getting my tickets from Will Call, running several events in a row and then being told an event was running 45 minutes late when I got there, when I could have gotten dinner or something before my final game that evening.

Best bargain (had to buy it, no freebies): AEG Big board game night. $32 to play any and all of AEG's offering, then a swag box at the end full of games that are easily more than double the price of the ticket. (That's why I have two sets of Doomtown.)

Best FreebieFFG passed out a little minigame to play to those folks waiting in the massive line for their booth.

Most welcome surprise: Sunday was an excellent day instead of a harried mix of packing, last minute deals and a long drive home. Instead it was excellent networking, a lovely steak dinner, a great game that made new friends and a PPV in the hotel room.

Most unwelcome surprise: I lost my travelling hat somewhere in Indy, which had been with me from Europe to Whitewater. Vaya con Dios, camo boonie hat.

Best game: Legendary Encounters: Alien is a perfect fit for Legendary's advancing horde mechanic. It was tense, required teamwork and felt like an accomplishment when we won.

Most interesting game concept: Cluster Fight turns "who would win in a fight" into an Apples to Apples style judgment game, with the twist of cards that modify the fighters played each round. Sure, Batman could beat Homer Simpson in a fight, but what if Batman was legally blind and Homer had superspeed?

Sleeper game:  All the games I played at AEG Big Board Game Night were fun, but I was blown away by Seventh Hero. It's a bluff/press your luck game that has some wonderfully tense reveals.

Coolest booth: FFG continues its reign as the heart of Gen Con. Announcing Star Wars Imperial Assault, Star Wars Armada, and X-Com the Board Game and then running demos at the show cements their title once again.

Strangest moment: The amusing Dudebro D&D going on in the same room where we were playing some games we bought. They spent two hours on one scene, zero combat, 60% digressions about naming their ship something filthy.

Curse the Darkness
Daedalus Fate
Our Last Best Hope
The Strange
Firefly RPG
Valley of the Kings
Seventh Hero
Star Wars Imperial Assault
Doomtown Reloaded
Shadowrun Crossfire
The Battle at Kemble's Cascade
Cluster Fight
Legendary Encounters: Alien

Shadowrun Crossfire
Doomtown Reloaded
13 True Ways
Secrets of the Empire
Naishou Provice
Sentinels of the Multiverse mini-expansions
Fortune and Glory mini-expansions
Firefly Blue Sun expansion
Numenera Character Options
Numenera Cypher Chest
Force and Destiny beta
The Strange Deluxe Edition

Sentinels of the Multiverse promos
Doomtown Reloaded
Strange cypher deck
Firefly RPG
Echoes of War Thrillin' Heroics
Age of Rebellion
13th Age Bestiary
13th Age demo
Shadowrun Crossfire demo 
Crossfire promos
Romance of the nine empires
Valley of the Kings
D&D 5th Player's Handbook
D&D 5th Hoard of the Dragon Queen

Things to pick up after the con:
Incredible Expeditions
Star Wars Imperial Assault
Star Wars Armada

Memorable Quote:
"Fear the mighty Dickass the Dragon, dude!"
"Did you get Spockblocked?"
"Do you like Wendy's?"

Friday, August 8, 2014

Gen Con 2014 - Schedule

Next week marks Gen Con in Indianapolis. I'll be there for my final con of the summer and it seems like I've saved the best for last. After the exciting new experience of San Diego Comic Con, Gen Con feels like a comfortable pair of shoes. I'm running a few games at Gen Con as well as other appearances. The games are all technically sold out, but there's always a chance that a spot will open up that fills with generic tickets. If you encounter me, feel free to say hi and introduce yourself. My full schedule is after the jump.